Publications
Google Scholar / ResearchGate / Illinois Profile
Journal Articles
Price, S., Manches, A., Lindgren, R., Lane, H. C. (2024). Methodological challenges and insights for researching embodied learning in museums. Multimodality & Society, 4(3), 296-313. [pdf]
Lane, H. C. (2023). K-12 AI Education: Defining Frameworks, Curricula, and a Research Agenda (Commentary). In J. Lester and N. Wang (Eds.), Special issue on K-12 Artificial Intelligence Education, International Journal of Artificial Intelligence in Education (IJAIED), 33:427-438. Springer. [pdf]
Siegle, R. F., Schroeder, N. L., Lane, H. C., & Craig, S. D. (2023). Twenty-five Years of Learning with Pedagogical Agents: History, Barriers, and Opportunities. TechTrends, 1-14. [pdf]
Fan, Y., Lane, H. C., & Delialioğlu, Ö. (2022). Open-ended tasks promote creativity in Minecraft. Educational Technology & Society, 25(2), 105-116. [JStor]
Lane, H. C., Gadbury, M., Ginger, J., Yi, S., Comins, N., Henhapl, J., & Rivera-Rogers, A. (2022). Triggering STEM Interest With Minecraft in a Hybrid Summer Camp. APA Technology, Mind, and Behavior, 3(4: Winter). [pdf]
Morrow, D. G., Lane, H. C., & Rogers, W. A. (2021). A Framework for Design of Conversational Agents to Support Health Self-care for Older Adults. Human Factors, 63(3), 369-378. [PubMed]
Bell, B. M., Martinez, L., Gotsis, M., Lane, H. C., Davis, J. N., Antunez-Castillo, L., Ragusa, G., & Spruijt-Metz, D. (2018). Virtual Sprouts: A Virtual Gardening Pilot Intervention Increases Self-Efficacy to Cook and Eat Fruits and Vegetables in Minority Youth. Games for Health Journal. [PubMed]
Lineberry, M., Dev, P., Lane, H. C., & Talbot, T. B. (2018). Learner-Adaptive Educational Technology for Simulation in Healthcare: Foundations and Opportunities. Simulation in Healthcare: Journal of the Society for Simulation in Healthcare. [PubMed]
Lane, H. C., McCalla, G., Looi, C. K., & Bull, S. (2016). Preface to the IJAIED 25th Anniversary Issue, Part 2. International Journal of Artificial Intelligence in Education, 26(2), 539-543. [pdf]
Lane, H.C., Hays, M.J., Core, M.G., & Auerbach, D. (2013). Learning intercultural communication skills with virtual humans: Feedback and fidelity. Journal of Educational Psychology, 105 (4), 1026-1035. [ERIC]
Woolf, B., Lane, H.C., Chaudhri, V., & Kolodner, J. (2013). AI Grand Challenges for Education. AI Magazine, 34(4), 66-84. [pdf]
Swartout, W., Artstein, R., Forbell, E., Foutz, S., Lane, H.C., Lange, B., Morie, J., Noren, D., Rizzo, S., & Traum, D. (2013). Virtual Humans for Learning. AI Magazine, 34(4), 13-30. [pdf]
Kim, J., Hill, R.W., Durlach, P.W., Lane, H.C., Forbell, E., Core, M., Pynadath, D., & Hart, J. (2009). BiLAT: A game-based environment for practicing negotiation in a cultural context. International Journal of Artificial Intelligence in Education, 19(3), 289-308. [pdf]
Core, M., Traum, D., Lane, H. C., Swartout, W., Marsella, S., Gratch, J., & van Lent, M. (2006). Teaching negotiation skills through practice and reflection with virtual humans. SIMULATION: Transactions of the Society for Modeling and Simulation, 82(11), 685-701. [pdf]
Lane, H. C. & VanLehn, K. (2005). Teaching the tacit knowledge of programming to novices with natural language tutoring. Computer Science Education 15(3), 183-201. [pdf]
Stringently Reviewed Conference Publications
(NOTE: Conferences listed in this section had acceptance rates ranging from 15% to 45%).
Hum, S., Gadbury, M., Ginger, J., Duda, K., & Lane, H. C. (2025). BarrelBots: ChatGPT Feedback for Middle School Student Creative Minecraft Artifacts. In International Conference on Artificial Intelligence in Education. Cham: Springer Nature Switzerland.
Hum, S., Gadbury, M., Duda, K., Ginger, J., Nadler, D., & Lane, H.C. (accepted). BarrelBots: Measuring Self-efficacy and Puzzle-based Computational Thinking in Minecraft. International Conference of the Learning Sciences (ICLS 2025), Helsinki, Finland.
Liu, X., Zambrano, A., Barany, A., Ocumpaugh, J., Ginger, J., Gadbury, M., Lane, H.C., & Baker, R.S. (2024). Investigating Learner Interest and Observation Patterns in a Minecraft Virtual Astronomy Environment. In: Kim, Y.J., Swiecki, Z. (eds) Advances in Quantitative Ethnography. ICQE 2024. Communications in Computer and Information Science, vol 2279. Springer. https://doi.org/10.1007/978-3-031-76332-8_2
Hum, S., Shipley, E., Gadbury, M., Lane, H.C., & Ginger, J. (2024). Mars, Minecraft, and AI: A Deep Learning Approach to Improve Learning by Building. In: Olney, A.M., Chounta, IA., Liu, Z., Santos, O.C., Bittencourt, I.I. (eds) Artificial Intelligence in Education. AIED 2024. Lecture Notes in Computer Science, vol 14830. Springer. https://doi.org/10.1007/978-3-031-64299-9_39
Mahajan, J., Hum, S., Henhapl, J., Yunus, D., Gadbury, M., Brown, E., Ginger, J. & Lane, H. C. (2024). MineObserver 2.0: A Deep Learning & In-Game Framework for Assessing Natural Language Descriptions of Minecraft Imagery. Proceedings of The 14th Symposium on Educational Advances in Artificial Intelligence (EAAI-24). arXiv preprint arXiv:2312.11761.
Cox, E., Hasegawa-Johnson, M., Bhat, S., Umashankar, M., Lane, H. C., & Morrow, D. (2023). The Importance of Diverse User Goals When Designing an Automated COVID Risk Counselor. Proceedings of the International Symposium on Human Factors and Ergonomics in Health Care, 12(1), 35–39. https://doi.org/10.1177/2327857923121009
Mahajan, J., Hum, S., Ginger, J., & Lane, H. C. (2022). MineObserver: A Deep Learning Framework for Assessing Natural Language Descriptions of Minecraft Imagery. The International FLAIRS Conference Proceedings, 35. https://doi.org/10.32473/flairs.v35i.130729
Yi, S., Lane. H. C. (2019). Space explorers: What-if hypothetical implementations in Minecraft. In J.H. Kalir & D. Filipiak (Eds.), Proceedings of the 2019 Connected Learning Summit Conference. ETC Press. Irvine, CA.
Yi, S., Lane, H.C., & Delialioglu, O. (2019). What if We Were Twice as Close to the Sun? Interview Findings from a Science Summer Camp Serving Underrepresented Youth. Proceedings of Foundations of Digital Games, San Luis Obispo, CA.
Yi, S. & Lane, H.C. (2019). Fostering Interest in Science through Interactive Exploration of Astronomy Simulations. Proceedings of 2019 Conference of the International Society for Technology in Education, Philadelphia, PA.
Lane, H.C., Core, M.G., Hays, M.J., Auerbach, D., & Rosenberg, M. (2015). Situated pedagogical authoring: Authoring intelligent tutors from a student’s perspective. In Proceedings of the 17th International Conference on Artificial Intelligence in Education, LNAI 9912 (195-204). Heidelberg, Germany: Springer.
Lane, H.C., Cahill, C., Foutz, S., Auerbach, D., Noren, D., Lussenhop, C., & Swartout, W. (2013). The effects of a pedagogical agent for informal science education on learner behaviors and self- efficacy. In Proceedings of the 16th International Conference on Artificial Intelligence in Education, LNAI 7926 (309-318): Heidelberg, Germany: Springer.
Lane, H.C., Noren, D., Auerbach, D., Birch, M. & Swartout, W. (2011). Intelligent tutoring goes to the museum in the big city: A pedagogical agent for informal science education. In Proceedings of the 15th International Conference on Artificial Intelligence in Education, LNAI 6738 (155-162). Heidelberg, Germany: Springer.
Swartout, W., Traum, D., Artstein, R., Noren, D., Debevec, P., Bronnenkant, K., Williams, J., Leuski, A., Naraayanan, S., Piepol, D., Lane, H.C., et al., (2010). Ada and Grace: Toward realistic and engaging virtual museum guides. In Proceedings of the 10th Intelligent Virtual Agents Conference, LNAI 6356 (286-300). Heidelberg, Germany: Springer.
Lane, H.C., Hays, M.J., Auerbach, D., & Core, M.G. (2010). Investigating the relationship between presence and learning in a serious game. In Proceedings of the 10th International Conference on Intelligent Tutoring Systems, LNCS 6094 (274-284). Heidelberg, Germany: Springer.
Lane, H.C., Schneider, M., Michael, S.W., Albrechtsen, J.S. & Meissner, C. (2010). Virtual humans with secrets: Learning to detect verbal cues to deception. In Proceedings of the 10th International Conference on Intelligent Tutoring Systems, LNCS 6095 (144-154). Heidelberg, Germany: Springer.
Hays, M., Lane, H. C., Core, M., Auerbach, D., Gomboc, D., & Rosenberg, M. (2009). Feedback specificity and the learning of intercultural communication skills. In Proceedings of the 14th International Conference on Artificial Intelligence in Education (391-398). Amsterdam: IOS Press.
Gomboc, D., Core, M., Lane, H.C., Karnavat, A., Auerbach, D., & Rosenberg, M. (2008). An intelligent tutoring framework for simulation-based training. In Proceedings of the 18th International Conference on Computers in Education (93-97). Taipei, Taiwan: APSCE.
Lane, H. C., Hays, M., Core, M., Gomboc, D.,Forbell, E., Auerbach, D., & Rosenberg, M. (2008). Coaching intercultural communication in a serious game. In Proceedings of the 18th International Conference on Computers in Education (35-42). Taipei, Taiwan: APSCE. BEST PAPER AWARD
Lane, H. C., Core, M., Gomboc, D., Karnavat, A., & Rosenberg, M. (2007). Intelligent tutoring for interpersonal and intercultural skills. In Proceedings of the I/ITSEC Interservice/Industry Training, Simulation, and Education Conference. Arlington, VA: National Training Systems Association.
Hill, R. W., Belanich, J., Lane, H. C., Core, M., Dixon, M., Forbell, E., Kim, J., & Hart, J. (2006). Pedagogically structured game-based training: Development of the ELECT BiLAT simulation. In Proceedings of the Army Science Conference.
Core, M., Lane, H. C., van Lent, M., Gomboc, D., Solomon, S., & Rosenberg, M. (2006). Building explainable artificial intelligence systems. In Proceedings of the 18th Conference on Innovative Applications of Artificial Intelligence (IAAI) (1766-1773). Menlo Park, CA: AAAI Press.
Gomboc, D., Solomon, S., Core, M., Lane, H. C., & van Lent, M. (2005). Design recommendations to support automated explanation and tutoring. In Proceedings of the 14th Conference on Behavior Representation in Modeling and Simulation (BRIMS).
Lane, H. C. & VanLehn, K. (2005). Intention-based scoring: An approach to measuring success at solving the composition problem. In Proceedings of the 36th ACM SIGCSE Technical Symposium on Computer Science Education (373-377). New York, NY: ACM Press.
Lane, H. C. & VanLehn, K. (2004). A dialogue-based tutoring system for beginning programming. In Proceedings of the 17th FLAIRS International Florida Artificial Intelligence Research Society Conference (449-454). Menlo Park, CA: AAAI Press.
Lane, H. C. & VanLehn, K. (2003). Coached program planning: Dialogue-based support for novice program design. In Proceedings of the 34th ACM SIGCSE Technical Symposium on Computer Science Education (148-152). New York: ACM Press.
Book Chapters (reviewed)
Lane. H. C. (2023). Pedagogical agents for all: Designing virtual characters for inclusion and diversity in STEM, Handbook of Artificial Intelligence in Education, B. du Boulay, Mitrovic, A., & K. Yacef (Eds.). Chapter 27.3. Cheltenham, UK: Edward Elgar Publishing.
Lane, H. C., & Schroeder, N. L. (2022). Pedagogical agents. In The Handbook on Socially Interactive Agents: 20 years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics Volume 2: Interactivity, Platforms, Application, B. Lugrin, C. Pelachaud, & D. Traum (Eds.). Chapter 21 (pp. 307-330). New York: ACM Press.
Bulut, I.H., Delialioglu, O., & Lane. H. C. (2020). Beyond Acceptance: A new model for technology engagement in 21st Century Learning. In M. Montebello (Ed.) Handbook on Research on Digital Learning. (pp. 262-283). Abingdon, UK: Routledge.
Lane, H. C., & D’Mello, S. K. (2019). Uses of Physiological Monitoring in Intelligent Learning Environments: A Review of Research, Evidence, and Technologies. In T. D. Parsons, L. Lin, & D. Cockerham (Eds.), Mind, Brain and Technology: Learning in the Age of Emerging Technologies (pp. 67-86). Springer International Publishing.
Goldberg, B., Nye, B., Lane, H.C., & Guadagnoli, M. (2018). Team Assessment and Pedagogy as Informed by Sports Coaching and Assessment. In R. Sottilare, A. Graesser, X. Hu, & A. Sinatra (Eds.), Design Recommendations for Intelligent Tutoring Systems (pp. 105-120). US Army Research Laboratory.
Lane, H. C. & Mercier, E. (2017). Enhancing collaboration and learning through touch screen interfaces. In J. Roschelle, W. Martin, J. Ahn, & P. Schank (Eds.), Cyberlearning Community Report: The State of Cyberlearning and the Future of Learning With Technology (pp. 41-44). Menlo Park CA: SRI International.
Fusco, J. Martin, W. Lane, H. C. & Chase, C. (2017). Virtual peers and coaches: Social and cognitive support for learning. In J. Roschelle, W. Martin, J. Ahn, & P. Schank (Eds.), Cyberlearning Community Report: The State of Cyberlearning and the Future of Learning With Technology (pp. 31-35). Menlo Park CA: SRI International.
Lane, H. C., & Yi, S. (2017). Playing with virtual blocks: Minecraft as a learning environment for practice and research. In F. C. Blumberg & P. J. Brooks (Eds.), Cognitive Development in Digital Contexts (pp. 145-156). Amsterdam, Netherlands: Elsevier.
Lane, H.C. (2017). Interactive sensing technologies. In K. Peppler (Ed.), The SAGE Encyclopedia of Out-of-School Learning (pp. 373-375). Los Angeles: SAGE.
Toedte, R. J. & Lane, H. C. (2017). Data visualization. In K. Peppler (Ed.), The SAGE Encyclopedia of Out-of-School Learning (pp. 201-204). Los Angeles: SAGE.
Lane, H.C. (2016). Pedagogical agents and affect: Molding positive learning interactions. In S.Y. Tettegah & M. Gartmeier (Eds), Emotions, Technology, Design, & Learning (pp. 47-61). London: Academic Press.
Lane, H.C. (2015). Enhancing informal learning experiences with affect-aware technologies. In R.A. Calvo, S.K. D’Mello, J. Gratch, & A. Kappas (Eds) Handbook of Affective Computing (pp. 435-446). New York: Oxford University Press.
Lane, H. C. (2012). Coaching and mentoring. In N. Seel (Ed.), Encyclopedia of the Sciences of Learning, Vol 1 (pp. 557-559). Heidelberg, Germany: Springer.
Lane, H. C. (2012). Cognitive models of learning. In N. Seel (Ed.), Encyclopedia of the Sciences of Learning, Vol 1 (pp. 608-610). Heidelberg, Germany: Springer.
Lane, H. C. (2012). Intercultural learning. In N. Seel (Ed.), Encyclopedia of the Sciences of Learning, Vol 2 (pp. 1618-1620). Heidelberg, Germany: Springer.
Lane, H.C. & Wray, R. (2012). Individualized social and cultural learning with virtual humans. In P. Durlach & A. Lesgold (Eds.), Adaptive Technologies for Training and Education (pp. 204-221), New York: Cambridge University Press.
Ogan, A. & Lane, H. C. (2010). Virtual learning environments for culture and intercultural competence. In E. Blanchard & D. Allard (Eds.), Handbook of Research on Culturally-Aware Information Technology: Perspectives and Models (pp. 501-519). Hershey, PA: IGI Global.
Lane, H. C. & Johnson, W. L. (2009). Intelligent Tutoring and Pedagogical Experience Manipu- lation in Virtual Learning Environments. In D. Schmorrow, J. Cone, & D. Nicholson (Eds.), The Handbook of Virtual Environments for Training and Education, Volume 2: VE Components and Training Technologies (pp. 393-406). Wesport, CT: Praeger Security International.
Workshops, Short papers, Magazine articles, and Other Publications
Gadbury, M., & Chad Lane, H. (2023, June). A Bayesian Analysis of Adolescent STEM Interest Using Minecraft. In International Conference on Artificial Intelligence in Education (pp. 384-389). Cham: Springer Nature Switzerland.
Gadbury, M., & Lane, H. C. (2022). Mining for STEM Interest Behaviors in Minecraft. In Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners’ and Doctoral Consortium: 23rd International Conference, AIED 2022, Durham, UK, July 27–31, 2022, Proceedings, Part II (pp. 236-239).
Hum, S., Stinar, F., Lee, H., Ginger, J., & Lane, H. C. (2022). Classification of Natural Language Descriptions for Bayesian Knowledge Tracing in Minecraft. In Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners’ and Doctoral Consortium: 23rd International Conference, AIED 2022, Durham, UK, July 27–31, 2022, Proceedings, Part II (pp. 250-253). Cham: Springer International Publishing.
Yi, S., Gadbury, M., & Lane, H. C. (2021). Identifying and coding STEM interest triggers in a summer camp. In Proceedings of the 15th International Conference of the Learning Sciences-ICLS 2021. International Society of the Learning Sciences.
Yi, S., Gadbury, M., & Lane, H.C. (2020). Coding and analyzing scientific observations from middle school students in Minecraft. In M. Gresalfi & I. S. Horn (Eds.), The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences (ICLS) 2020, Volume 3 (pp. 1787-1788). Virtual Nashville, TN, USA: International Society of the Learning Sciences.
Bell, B., Cook, L., Gotsis, M., Lane, H.C., Davis, J., Castillo, L.A., Ragusa, G., & Spruijt-Metz, D. (2017) Virtual Sprouts: A virtual gardening pilot intervention increases self-efficacy to cook and eat fruits and vegetables in minority youth. Society of Behavioral Medicine, 38th Annual Meeting & Scientific Sessions. San Diego, CA.
Lane, H.C., Yi, S., Guerrero, B., & Comins, N. (2017) Minecraft as a Sandbox for STEM Interest Development: Preliminary Results. In Proceedings of the Workshop on Interest Driven Creation at the International Conference on Computers in Education (pp. 1-10). Christchurch, NZ.
Lane, H.C., Yi, S., Guerrero, B., & Comins, N. (2017) A Taxonomy of Minecraft Activities for STEM. In Proceedings of the International Conference on Computers in Education (pp. 1-3). Christchurch, NZ.
Lane, H.C. & Santos, O. (2016). Embodied Learning and Artificial Intelligence: Expanding the bandwidth of learning technologies. In Ideas Worth Sharing. London: Pearson.
Lane. H.C. (2016, May). Virtual Environments, Real Learning. Computer (pp. 14-15), IEEE Computer Society.
Hays, M.J., Ogan, A., & Lane, H.C. (2010). The evolution of assessment: Learning about culture from a serious game. In C. Lynch et al. (Eds.), Proceedings of the Workshop on Intelligent Tutoring Technologies for Ill-defined Problems and Ill-defined Domains at the 10th International Conference on Intelligent Tutoring Systems. Pittsburgh, PA.
Lane, H.C. (2010). Characters that help you learn: Individualized practice with virtual human role players. In D. Perez-Marın, I. Pascual-Nieto, & S. Bull (Eds.), Proceedings of the Workshop on Adaptation and Personalization in e-b/Learning using Pedagogic Conversational Agents held at User Modeling, Adaptation, and Personalization. Waikoloa Village, Hawaii.
Woolf, et al. (2010). A Roadmap for Education Technology. Computing Research Association (CRA). [Contributing Author, sections on Serious Games and Intelligent Environments]
McAlinden, R., Gordon, A., Lane, H.C., & Pynadath, D. (2009). UrbanSim: A game-based simulation for counterinsurgency and stability-focused operations. In H.C. Lane, Ogan, A., & V. Shute (Eds.), Proceedings of the Educational Games Workshop at the 14th International Conference on Artificial Intelligence in Education (pp. 41-50). Brighton, UK.
Lane, H. C. & Ogan, A. (2009). Virtual environments for cultural learning. In E. Blanchard, H. C. Lane, & D. Allard (Eds.), Proceedings of the 2nd Workshop on Culturally-Aware Tutoring Systems at the 14th International Conference on Artificial Intelligence in Education (25-34). Brighton, UK.
Wray, R., Lane, H. C., Stensrud, B., Core, M., Hamel, L., & Forbell, E. (2009). Pedagogical experience manipulation for cultural learning. In E. Blanchard, H. C. Lane, & D. Allard (Eds.), Proceedings of the 2nd Workshop on Culturally-Aware Tutoring Systems at the 14th International Conference on Artificial Intelligence in Education (35-44). Brighton, UK.
Lane, H.C. (2009). Promoting metacognition in immersive cultural learning environments. In J.A. Jacko (Ed.), Human-Computer Interaction, Part IV, HCII 2009, LNCS 5613 (129-139). Heidelberg, Germany: Springer.
Lane, H.C., Core, M., Gomboc, D., Birch, M., Hart, J., & Rosenberg, M. (2009). Using written and behavioral data to detect evidence of continuous learning. In J. Kay & B. Kummerfeld (Eds.), Proceedings of the Lifelong Learner Modeling Workshop at User Modeling, Adaptation, and Personalization (54-61). Trento, Italy.
Lane, H. C. & Matthew J. Hays (2008). Getting down to business: Teaching cross-cultural social interaction skills in a serious game. In E. G. Blanchard et al., (Eds.), Proceedings of the 1st Workshop on Culturally-Aware Tutoring Systems at the 9th International Conference on Intelligent Tutoring Systems (35-46). Montreal, Canada.
Lane, H. C. (2007). Metacognition and the Development of Intercultural Competence. In I. Roll et al. (Eds.), Proceedings of the Workshop on Metacognition and Self-Regulated Learning in Intelligent Tutoring Systems at the 13th International Conference on Artificial Intelligence in Education (23- 32). Marina del Rey, CA.
Lane, H. C., Core, M., Gomboc, D., Solomon, S., van Lent, M., & Rosenberg, M. (2006). Reflective tutoring for immersive simulation. In Proceedings of the 8th Intelligent Tutoring Systems Conference (pp. 732-734). Heidelberg, Germany: Springer-Verlag.
Lane, H. C. (2006). Intelligent tutoring systems: Prospects for guided practice and efficient learning. Army Science of Learning Workshop, Hampton, VA. August 1-3, 2006.
Core, M., Lane, H. C., van Lent, M., Solomon, S., Gomboc, D., & Carpenter, P. (2005). Toward question answering for simulations. Papers of the Knowledge and Reasoning for Answering Questions workshop at IJCAI05, Edinburgh, Scotland.
Lane, H. C., Core, M., van Lent, M., Solomon, S., & Gomboc, D. (2005). Explainable artificial intelligence for training and tutoring. In Proceedings of the 12th International Conference on Artificial Intelligence in Education. (pp. 762- 764). Amsterdam: IOS Press.
Riedl, M., Lane, H. C., Hill, R. W., & Swartout, B. (2005). Automated story direction and intelligent tutoring: Towards a unifying architecture. In Proceedings of the Workshop on Narrative Learning Environments at the 12th International Conference on Artificial Intelligence in Education. Amsterdam, The Netherlands.
Lane, H. C. (1994). Cryptographic algorithms for privacy-enhanced mail (Technical Report K/DSRD- 1721). Department of Energy, Oak Ridge National Lab, Data Systems Research and Development.
Thesis & Dissertation
Lane, H. C. (2004). Natural Language Tutoring and the Novice Programmer. Doctoral dissertation, Department of Computer Science, University of Pittsburgh. Advisor: Kurt VanLehn, Committee: Diane Litman, Peter Brusilovsky, Jan Wiebe, & Marian Petre. http://etd.library.pitt.edu/ETD/available/etd-12082004-151424/
Lane, H. C. (1995). Zero-knowledge proofs: Proving you know without telling. Senior Honors Thesis, Division of Math & Computer Science, Truman State University.